Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 15, Iss. 2, Apr, 2011, pp. 229-252 @2011 Society for Chaos Theory in Psychology & Life Sciences Innovation, Imitation, and Problem-Solving in a Networked Group Abstract: We implemented a problem-solving task in which groups of participants
simultaneously played a simple innovation game in a complex problem space,
with score feedback provided after each of a number of rounds. Each
participant in a group was allowed to view and imitate the guesses
of others during the game. The results showed the use of social learning
strategies previously studied in other species, and demonstrated benefits
of social learning and nonlinear effects of group size on strategy and
performance. Rather than simply encouraging conformity, groups provided
information to each individual about the distribution of useful innovations
in the problem space. Imitation facilitated innovation rather than
displacing it, because the former allowed good solutions to be propagated
and preserved for further cumulative innovations in the group. Participants
generally improved their solutions through the use of fairly conservative
strategies, such as changing only a small portion of one's solution at a
time, and tending to imitate solutions similar to one's own. Changes in
these strategies over time had the effect of making solutions increasingly
entrenched, both at individual and group levels. These results showed
evidence of nonlinear dynamics in the decentralization of innovation,
the emergence of group phenomena from complex interactions of individual
efforts, stigmergy in the use of social information, and dynamic tradeoffs
between exploration and exploitation of solutions. These results also
support the idea that innovation and creativity can be recognized at
the group level even when group members are generally cautious and
imitative. Keywords: social learning, innovation, imitation, problem solving, innovation diffusion |