Nonlinear Dynamics, Psychology, and Life Sciences, Vol. 14, Iss. 3, Jul, 2010, pp. 239-256 @2010 Society for Chaos Theory in Psychology & Life Sciences The Effect of Virtual Reality on Gait Variability Abstract: Optic Flow (OF) plays an important role in human
locomotion and manipulation of OF characteristics can cause changes in
locomotion patterns. The purpose of the study was to investigate the effect
of the velocity of optic flow on the amount and structure of gait variability.
Each subject underwent four conditions of treadmill walking at their
self-selected pace. In three conditions the subjects walked in an endless
virtual corridor, while a fourth control condition was also included.
The three virtual conditions differed in the speed of the optic flow displayed
as follows - same speed (OFn), faster (OFf), and slower (OFs) than that of
the treadmill. Gait kinematics were tracked with an optical motion capture
system. Gait variability measures of the hip, knee and ankle range of motion
and stride interval were analyzed. Amount of variability was evaluated with
linear measures of variability - coefficient of variation, while structure of
variability i.e., its organization over time, were measured with nonlinear
measures - approximate entropy and detrended fluctuation analysis. The linear
measures of variability, CV, did not show significant differences between Non-VR
and VR conditions while nonlinear measures of variability identified significant
differences at the hip, ankle, and in stride interval. In response to manipulation
of the optic flow, significant differences were observed between the three
virtual conditions in the following order: OFn greater than OFf greater than OFs. Measures of
structure of variability are more sensitive to changes in gait due to manipulation
of visual cues, whereas measures of the amount of variability may be concealed
by adaptive mechanisms. Visual cues increase the complexity of gait
variability and may increase the degrees of freedom available to the subject.
Further exploration of the effects of optic flow manipulation on locomotion
may provide us with an effective tool for rehabilitation of subjects with
sensorimotor issues. Keywords: virtual reality, nonlinear analysis, locomotion, vision, optic flow, approximate entropy |